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WHAT IS THE MATRIX - REALLY?
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This
text is © Peter B. Lloyd, 1999
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The Matrix has received a lot of publicity, mostly because of the
special effects. While these are admittedly excellent, what interests me more
are the ideas that form the background to the film.
In the film, the phenomenal world with which we are familiar is a
phantasm generated by computer systems which interface directly with people's
brains. In this envisioned future, we all live our entire lives in a virtual
reality, except for a few individuals who somehow escape the system. Our
physical bodies are stored in vats of some fluid, and each human has a
comparatively small number (fifty?) of bioports implanted into the nervous
system. The computers interface with the brains via these bioports.
The planet has been taken over by robots, after a nuclear war made
the world uninhabitable by normal means. The robots are farming human beings for
their energy, and feeding them a virtual reality.
The virtualisation of everyday life
The first idea that I want to focus on is that of the whole of everyday life
being lived out in an illusory environment. Normally, we assume that we are
minds that inhabit solid, three-dimensional bodies that move around a
three-dimensional world, interacting with other solid bodies - such as the
Earth, and tables, and chairs. There are two levels of distancing ourselves
from this background assumption. The first level is to recognise that our
experiences are not veridical: the objects that seem to represent may not
really be there. There is a second, deeper level, which is to recognise that
the very concept of solid matter is incoherent: there simply cannot be a physical
world out there.
The film takes us to the first level, and even here it is not
comprehensive in its attack on naive realism. The world in which Neo, and the
rest of humanity, initially lives is a virtual one; but he wakes up and finds
himself in another world, which he is told is the real world. So the regression
stops after a single leap. Whilst watching the film, I kept expecting it to end
by revealing that the supposed real world - the on which the crew of the
Nebuchadnezzar battle against the computers - was itself another virtual
reality: that there was a second world beyond that one. And that there was yet
another world beyond that one again. This is what happened, in a confused sort
of way, at the end of David Cronenberg's film, "eXistenZ".
But that regression did not occur. Maybe it will in the sequel. I
fear, however, that the Hollywood men in suits decided that that would be too
much of a head trip. Certainly, Cronenberg made a hash of the idea in his film.
It is not, however, too hard a concept to handle. Given that the Wachowski
brothers have a firmer grip on narrative that Cronenberg, I think they could
have shown us an endless regress of virtual realities without losing the plot.
Nevertheless, from a philosophical point of view, the film has done
a good job in placing in general circulation the idea that the world around
does not necessarily have a physical basis. This is not, of course, a new idea.
It is found in the ancient Upanishads of India, especially as codified in
Shankara's commentary on them. Somewhat nearer to home, George Berkeley placed
the virtuality of the everyday world at the centre of his philosophy - three
hundred years before The Matrix hit the screens.
Qualia
It is clear that someone in the script-writing department had either been doing
some serious homework - or some serious thinking. There is a good scene in the
canteen, when the crew of the Nebuchadnezzar are relfecting on the insipidity
of their food. One of the crew (sorry, I can't recall his name) wonders how the
robots figured out what different foods tasted like. How, for instance, could a
mindless robot ever known what it is like to taste cooked chicken? As this guy
realised, they could never know that. Qualitative experiences - what
philosophers call 'qualia' - can exist only in conscious minds. Since the
computers are assumed to have only intelligence and not consciousness, they
could never know what anything tastes like. So, this crew member concludes that
perhaps the taste of chicken that everybody was experiencing in the virtual
world had no resemblance at all to the real taste of chicken. In fact, since
nobody was still alive from before the nuclear holocaust, nobody would know for
sure what the taste of chicken was. The computers must have just made a guess
about the taste when they coded up the matrix.
But why just tastes? Surely the same applies to smells? And what
about colours? How could a mindless computer ever know what it is really like
to see the colour red, for instance? For sure, the computer would know all
about the wavelength of light and how it affects the light-sensitive cells of
the human retina. But the actual conscious experience of seeing the red colour
itself? There is no way that the computer could ever know about that. So the
arrangement of colours in the virtuality could also have been completely
different from what they used to be in the real world before the nuclear
disaster. In the context of the film, however, they would find it difficult to
pull off that stunt - just because the film itself shows (or, rather, purports
to show us) what it is like inside the virtuality. If "The Matrix"
were a novel rather than a film, then the author could easily introduce the
notion that all the sensory experiences - tastes, smells, colours - inside the
virtuality could be completely different from those formerly experienced in the
real world. In fact, if the directors had used monochrome film when showing
scenes inside the virtual reality, and colour in the scenes of the reality,
then they could have introduced some notion of comprehensive shifts of qualia.
(The Russian director Andrei Tarkovsky did this in his film "The
Stalker", and the German-American director Wim Wenders did it in his film
"Wings of Desire". Admittedly these were not virtual reality films,
but they did deal with the concept of multiple phenomenal worlds.)
In a novel, we could go a step further. There is a rare
psychological disorder called synaesthesia, in which sense data that most of us
perceive in one faculty are actually experienced in another faculty. So, for
instance, these people may see sounds, and hear colours. In the virtual reality
created by the computers, we could imagine that the machines could have made a
dog's ear of the coding, and made sounds visible and light audible. Needless to
say, no Hollywood film is ever going to allow anything as weird as that - quite
apart from the sheer technical difficulty.
There is a further consideration that arises here. How do we know
that we all have the same experiences anyway? Maybe nature has herself already
scrambled our qualia? Maybe the taste sensation that you get when you eat
chicken is completely different from what someone else tastes? How could you
ever tell? You cannot get inside the other person's mind and experience her
sensations. So, maybe we all have systematically different fields of qualia
already? The only way out of this conundrum is through telepathy - which is
another can of worms.
Sentient agents
One of the extraordinary ideas of the film are the sentient agents - autonomous
programs that present themselves inside the virtual reality of the matrix as
secret agents dressed in black, with dark glasses and wired earphones.
This concept links in very nicely with the idea of a 'metamental daemon', which
I propose in my book as a model for the true nature of phenomena that variously
manifest themselves as angels, fairies, or ufos and aliens. The correspondence
is made more acute by the presentation of these sentient agents as 'men in
black' (MIB). The MIB were first brought to the world's attention by the
journalist John Keel in his book "UFOs: Operation Trojan Horse"
(1970, reissued 1996). Basically, people who had close encounters with ufos or
the associated aliens often had repeated visits by mysterious and untraceable
men in black. In real life, the metamental daemons are not limited to the men
in black, but can appear in any form. Of course, in a film we need some
convenient means of recognising these beings, hence the film's sentient agents
always manifest themselves as men in black. Real life, however, is not that
simple.
In the film, two distinct concepts are mixed up. On the one hand,
there is the idea of a metamental daemon functioning as a 'strange manifestor'
- presenting itself directly to the mind of the percipient as e.g. a man in
black. On the other hand, there is the concept of possession - a discarnate
mind taking over a body. I think it was just script-writing laziness that led
them to meld these two ideas. It allows them to pull some cheap deus ex machina
tricks in which agents can suddenly spring up anywhere. (Consider, for
instance, the tubeway scene, in which a tramp is possessed by an agent.) Also,
the scenes in which we see the possessed person turning into an agent, or vice
versa, are quite klunky: the special effects were not at their best in those
morphing scenes.
Déjàvu
There is an odd scene in which Neo sees a cat walk past a door twice in a few
seconds, and describes it as déjà vu. This is explained by Trinity as a glitch
in the matrix software, which apparently occurs when a change is made in the
virtual reality code. In this case, the computer has suddenly bricked up the
windows of the building in which they were standing. First of all, as a point
of terminology, what Neo experienced was not genuine déjà vu: that expression
refers to the weird feeling that you are repeating an experience. It does not
refer to actually seeing something happen again.
I'm not so sure about the basic idea here. It implies that the
virtual reality is being operated by the computer in the same as if it were
showing a three-dimensional film, which is played in a predermined way. If you
splice a film carelessly, you may indeed get a discontinuity: you might miss a
bit out, or you might repeat a bit. The virtual reality, however, cannot be
like that. Our lives are not predetermined: life is not pre-scripted. The
virtual reality provides an environment in which players such as people and
cats can engage with the apparent environment and with each other. So I see no
reason why making a change to the environment would - or indeed could - cause
any events to be repeated.
So, what is the matrix really?
According to Berkeley, and a lot of other mystics and metaphysicians, this
world - the one you are in right now - is illusory. The ancient Hindu term for
this was 'maya'. The actual experiences are, of course real - but the physical
world that they seem to depict is just not there. What is driving this virtual
reality, then? Well, within the Vedanta system of the Hindu religion, the
ultimate agency behind the maya is 'Brahman'. According to Berkeley, who lived
in a Christian community in the eighteenth century, it is God. In both cases,
however, it is clear that the entity driving the virtual reality does not have
the anthropomorphic qualities that traditional religion ascribes to God. For
this reason, I have called it the 'metamind' in my book.
So, what is the metamind? The metamind is a vast mind, or at least
a mind-like entity, that created the whole of the manifest world and is running
the show even now. Within this virtual reality there are small, ordinary minds
such as you and me. We communicate normally via the metamind, so that we have
the illusion that we are communicating via a physical medium, such as sound
waves, or the internet connection.
This virtual reality is generally tied to fixed rules, which
scientists have codified as the laws of physics. There are, however, what might
be term loop-holes: 'nomological interstices' or gaps through which ordinary
minds can operate outside the limits that are normally set by the metamind.
There are some, slightly muddled, references to this in the film. For instance,
Neo is taught that he can use his belief system to acquire and exercise
paranormal powers such as telekinesis and very rapid bodily movements. (The
latter, by the way, are quite absurd - and made to look absurd by being shot in
slow motion.)
In parapsychology laboratories around the world, including
Edinburgh University and Princeton University, it has been established that
mental intentions can modify the occurrence of random events. This is
inexplicable from the standpoint of physics, but it can be comprehended if we
accept the Berkeleian theory that this world is a virtual reality with
nomological interstices. I go into this in more detail in the book.
Fast exits
In "The Matrix", Neo and his colleagues can leave the virtual reality
by being called up a telephone line. This strikes me as embarrassingly silly.
Cronenberg had a much better exit routine in his "eXistenZ". There, a
player can stop the virtuality game by crying "eXistenZ is paused!",
at which point the player's virtual body slumps down as if dead, and the mind's
stream of consciousness finds itself back in the parent - - immersed once more
in familiar surroundings. In "The Matrix", the virtual body
completely disappears. Why? As far as the virtual world is concerned, the body
is just another physical object. Why should it vanish when the mind exits the
matrix? Disappearing bodies always bother me in films. Why? Well, firstly it is
a massive violation of the law of conservation of mass and energy. Yes, I
acknowledge that these disappearances take place in a virtual world and that
the mass and energy that are lost are only virtual. Nevertheless, a basic premise
of robust virtual systems is that the laws of nature are respected. There are,
as I have said, nomological gaps in the world - but a body cannot disappear
through a gap: such a disappearance tears a gash through the nomological fabric
of the virtual reality. Disappearances are therefore massively implausible.
A corollary of this is the bang problem. If a physical body is
simply annihilated, if it simply vanishes, then the space it previously
occupied would become a vacuum, and the surrounding air - which is at
atmospheric pressure, of course - would rush in. This would almost certainly
cause a loud noise. Yet disappearances on film are always silent. Also, I have
worries about the computer correctly drawing the boundary of the body that is
to be disappeared. The person's shoes are to disappear, but not the piece of
ground he is standing on. What if he is standing on a piece of chewing gum?
Would the chewing gum disappear too? If not, why not? But if the chewing gum
disappears, does that mean the whole pavement would have to disappear too, as
it is stuck to it? Some pretty smart processing is required to get the boundary
of the disappearance right.
The film critic Takeshi Martinez has suggested that the space
previously occupied by the disappeared person will be filled with air. His
comparison is with conventional computer graphics packages. In those, you can
delete an 'object', and the area it previously occupied will be filled in with
the surrounding colour pattern. So, he says, the matrix computer will do the
same when it deletes Neo or Trinity. Well, maybe that is the answer. But I
remember times when I've been filling colour into a drawn shape on a graphics
package, and I accidentally left a tiny gap in the boundary that I had drawn.
Suddenly the colour leaks out through the hole and fills the whole screen.
Likewise, my concern is that the chewing gum could act as a bridge and cause
the computer to make the whole world vanish.
So, my feeling is that Cronenberg's exit routine is right: only the
mind departs, and the body simply loses its animation.
What about real life? What happens when a mind leaves this virtual
reality - the one you are in right now? Not very much, in fact. During an
out-of-body experiences, which is a good approximation to exiting the normal
virtuality, the body just lies there in a relaxed and unconscious state.
Likewise, during dreams - even in lucid dreaming - when the mind completely
logs out from this virtuality, the rest of us still see the body lying there.
Assessment
As a film, "The Matrix" has come in for a certain amount of
criticism. Comments have been made about the absence of overt emoting in the
actors - the paradoxically cool detachment of people who are supposedly
embarked upon a guerilla war with grave consequences at stake. In fact, this
heightens the dream-like surreality of the plot. It is part of a semiotic code
that tells us that this is a film of ideas rather than feelings. The violence
is sanitised and dehumanised: it is almost stylised into a choreography that
only hints at real violence. It is rather disconcerting to watch these scenes
against the backdrop of daily news reports of the atrocities in Kosovo. I would
have preferred the omission of this trivialisation of death and wounding. Of
course it is part of of the insatiable bloodlust of Hollywood that 'action'
films must portray violence. There is so much more to The Matrix, that sadly we
have to put up with aggression. The Matrix is - above all - a film about
vision: about seeing reality, about seeing potential, about seeing possible
futures.
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